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root/usr/sample/tetris/input.c/* [<][>][^][v][top][bottom][index][help] */DEFINITIONSThis source file includes following definitions.1 /*- 2 * Copyright (c) 1992, 1993 3 * The Regents of the University of California. All rights reserved. 4 * 5 * This code is derived from software contributed to Berkeley by 6 * Chris Torek and Darren F. Provine. 7 * 8 * Redistribution and use in source and binary forms, with or without 9 * modification, are permitted provided that the following conditions 10 * are met: 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. Neither the name of the University nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 21 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 22 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 23 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 24 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 25 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 26 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 27 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 28 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 29 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 30 * SUCH DAMAGE. 31 * 32 * @(#)input.c 8.1 (Berkeley) 5/31/93 33 */ 34 35 /* Modified for Prex by Kohsuke Ohtani. */ 36 37 /* 38 * Tetris input. 39 */ 40 41 #include <sys/types.h> 42 #include <sys/time.h> 43 #include <sys/termios.h> 44 #include <sys/prex.h> 45 46 #include <errno.h> 47 #include <unistd.h> 48 49 #include "input.h" 50 #include "tetris.h" 51 52 /* return true if the given timeval is positive */ 53 #define TV_POS(tv) \ 54 ((tv)->tv_sec > 0 || ((tv)->tv_sec == 0 && (tv)->tv_usec > 0)) 55 56 /* subtract timeval `sub' from `res' */ 57 #define TV_SUB(res, sub) \ 58 (res)->tv_sec -= (sub)->tv_sec; \ 59 (res)->tv_usec -= (sub)->tv_usec; \ 60 if ((res)->tv_usec < 0) { \ 61 (res)->tv_usec += 1000000; \ 62 (res)->tv_sec--; \ 63 } 64 65 /* 66 * Do a `read wait': select for reading from stdin, with timeout *tvp. 67 * On return, modify *tvp to reflect the amount of time spent waiting. 68 * It will be positive only if input appeared before the time ran out; 69 * otherwise it will be zero or perhaps negative. 70 * 71 * If tvp is nil, wait forever, but return if select is interrupted. 72 * 73 * Return 0 => no input, 1 => can read() from stdin 74 */ 75 int 76 rwait(struct timeval *tvp) 77 { 78 int i, ninq, timeout; 79 struct timeval starttv, endtv; 80 #define NILTZ ((struct timezone *)0) 81 82 if (tvp) { 83 (void) gettimeofday(&starttv, NILTZ); 84 endtv = *tvp; 85 timeout = tvp->tv_usec / 1000; 86 } else 87 timeout = 1000; 88 89 /* 90 * We don't have select() or poll() as for now. 91 * This is replaced by polling TTY input queue via ioctl(). 92 */ 93 for (i = 0; i < timeout; i++) { 94 ioctl(1, TIOCINQ, &ninq); 95 if (ninq > 0) 96 break; 97 timer_sleep(1, 0); /* wait 1ms */ 98 } 99 if (i >= timeout) { /* timed out */ 100 if (tvp == NULL) 101 return (-1); 102 else { 103 tvp->tv_sec = 0; 104 tvp->tv_usec = 0; 105 return (0); 106 } 107 } 108 if (tvp) { 109 /* since there is input, we may not have timed out */ 110 (void) gettimeofday(&endtv, NILTZ); 111 TV_SUB(&endtv, &starttv); 112 TV_SUB(tvp, &endtv); /* adjust *tvp by elapsed time */ 113 } 114 return (1); 115 } 116 117 /* 118 * `sleep' for the current turn time (using select). 119 * Eat any input that might be available. 120 */ 121 void 122 tsleep(void) 123 { 124 struct timeval tv; 125 char c; 126 127 tv.tv_sec = 0; 128 tv.tv_usec = fallrate; 129 while (TV_POS(&tv)) 130 if (rwait(&tv) && read(0, &c, 1) != 1) 131 break; 132 } 133 134 /* 135 * Eat up any input (used at end of game). 136 */ 137 void 138 eat_input(void) 139 { 140 struct timeval tv; 141 char c; 142 143 do { 144 tv.tv_sec = tv.tv_usec = 0; 145 } while (rwait(&tv) && read(0, &c, 1) == 1); 146 } 147 148 /* 149 * getchar with timeout. 150 */ 151 int 152 tgetchar(void) 153 { 154 static struct timeval timeleft; 155 char c; 156 157 /* 158 * Reset timeleft to fallrate whenever it is not positive. 159 * In any case, wait to see if there is any input. If so, 160 * take it, and update timeleft so that the next call to 161 * tgetchar() will not wait as long. If there is no input, 162 * make timeleft zero or negative, and return -1. 163 * 164 * Most of the hard work is done by rwait(). 165 */ 166 if (!TV_POS(&timeleft)) { 167 faster(); /* go faster */ 168 timeleft.tv_sec = 0; 169 timeleft.tv_usec = fallrate; 170 } 171 if (!rwait(&timeleft)) 172 return (-1); 173 if (read(0, &c, 1) != 1) 174 stop("end of file, help"); 175 return ((int)(unsigned char)c); 176 } /* [<][>][^][v][top][bottom][index][help] */ | |||
Copyright© 2005-2009 Kohsuke Ohtani |