board             168 usr/sample/tetris/screen.c 	bp = &board[D_FIRST * B_COLS];
board              84 usr/sample/tetris/shapes.c 	if (board[pos] || board[pos + *o++] || board[pos + *o++] ||
board              85 usr/sample/tetris/shapes.c 	    board[pos + *o])
board              99 usr/sample/tetris/shapes.c 	board[pos] = onoff;
board             100 usr/sample/tetris/shapes.c 	board[pos + *o++] = onoff;
board             101 usr/sample/tetris/shapes.c 	board[pos + *o++] = onoff;
board             102 usr/sample/tetris/shapes.c 	board[pos + *o] = onoff;
board              63 usr/sample/tetris/tetris.c cell	board[B_SIZE];		/* 1 => occupied, 0 => empty */
board              83 usr/sample/tetris/tetris.c 	p = board;
board              99 usr/sample/tetris/tetris.c 		p = &board[base];
board             103 usr/sample/tetris/tetris.c 				bzero(&board[base], B_COLS - 2);
board             107 usr/sample/tetris/tetris.c 					board[base + B_COLS] = board[base];
board              82 usr/sample/tetris/tetris.h extern cell	board[B_SIZE];	/* 1 => occupied, 0 => empty */