board 168 usr/sample/tetris/screen.c bp = &board[D_FIRST * B_COLS]; board 84 usr/sample/tetris/shapes.c if (board[pos] || board[pos + *o++] || board[pos + *o++] || board 85 usr/sample/tetris/shapes.c board[pos + *o]) board 99 usr/sample/tetris/shapes.c board[pos] = onoff; board 100 usr/sample/tetris/shapes.c board[pos + *o++] = onoff; board 101 usr/sample/tetris/shapes.c board[pos + *o++] = onoff; board 102 usr/sample/tetris/shapes.c board[pos + *o] = onoff; board 63 usr/sample/tetris/tetris.c cell board[B_SIZE]; /* 1 => occupied, 0 => empty */ board 83 usr/sample/tetris/tetris.c p = board; board 99 usr/sample/tetris/tetris.c p = &board[base]; board 103 usr/sample/tetris/tetris.c bzero(&board[base], B_COLS - 2); board 107 usr/sample/tetris/tetris.c board[base + B_COLS] = board[base]; board 82 usr/sample/tetris/tetris.h extern cell board[B_SIZE]; /* 1 => occupied, 0 => empty */