val2              384 bsp/drv/arm/gba/swkbd.c 	uint16_t val1, val2;
val2              400 bsp/drv/arm/gba/swkbd.c 			val2 = kbd2_bitmap[i] & bit ? 0xff : 0x03;
val2              403 bsp/drv/arm/gba/swkbd.c 			val2 |= kbd2_bitmap[i] & bit ? 0xff00 : 0x0300;
val2              406 bsp/drv/arm/gba/swkbd.c 			tile2[i * 4 + j] = val2;