val2 384 bsp/drv/arm/gba/swkbd.c uint16_t val1, val2; val2 400 bsp/drv/arm/gba/swkbd.c val2 = kbd2_bitmap[i] & bit ? 0xff : 0x03; val2 403 bsp/drv/arm/gba/swkbd.c val2 |= kbd2_bitmap[i] & bit ? 0xff00 : 0x0300; val2 406 bsp/drv/arm/gba/swkbd.c tile2[i * 4 + j] = val2;