val1 384 bsp/drv/arm/gba/swkbd.c uint16_t val1, val2; val1 399 bsp/drv/arm/gba/swkbd.c val1 = kbd1_bitmap[i] & bit ? 0xff : 0x03; val1 402 bsp/drv/arm/gba/swkbd.c val1 |= kbd1_bitmap[i] & bit ? 0xff00 : 0x0300; val1 405 bsp/drv/arm/gba/swkbd.c tile1[i * 4 + 32 + j] = val1;