val1              384 bsp/drv/arm/gba/swkbd.c 	uint16_t val1, val2;
val1              399 bsp/drv/arm/gba/swkbd.c 			val1 = kbd1_bitmap[i] & bit ? 0xff : 0x03;
val1              402 bsp/drv/arm/gba/swkbd.c 			val1 |= kbd1_bitmap[i] & bit ? 0xff00 : 0x0300;
val1              405 bsp/drv/arm/gba/swkbd.c 			tile1[i * 4 + 32 + j] = val1;