tile1             386 bsp/drv/arm/gba/swkbd.c 	uint16_t *tile1 = KBD1_TILE;
tile1             394 bsp/drv/arm/gba/swkbd.c 		tile1[i] = 0;
tile1             405 bsp/drv/arm/gba/swkbd.c 			tile1[i * 4 + 32 + j] = val1;