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root/bsp/boot/arm/gba/head.S/* [<][>][^][v][top][bottom][index][help] */DEFINITIONSThis source file includes following definitions.1 /*- 2 * Copyright (c) 2005, Kohsuke Ohtani 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions 7 * are met: 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of the author nor the names of any co-contributors 14 * may be used to endorse or promote products derived from this software 15 * without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND 18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE 21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 /* 31 * head.S - low level platform support 32 * 33 * This file contains the code from crt0.S which is released under 34 * public domain by Jeff Frohwein. 35 */ 36 37 /*- 38 * Memory usage: 39 * 40 * 0x02000000 - 0x0203ffff : EWRAM (256K) 41 * 0x03000000 - 0x03007fff : IWRAM (32K) 42 * 0x04000000 - 0x040003ff : I/O Register (1K) 43 * 0x05000000 - 0x050003ff : Palette RAM (1K) 44 * 0x06000000 - 0x06017fff : VRAM (96K) 45 * 46 * Note: 47 * 0x03007f00 - 0x03007fff is reserved by GBA BIOS. 48 */ 49 50 #include <conf/config.h> 51 #include <machine/memory.h> 52 #include <machine/syspage.h> 53 54 #define ENTRY(x) .global x; .align; x##: 55 56 .section ".text","ax" 57 .code 32 58 /* 59 * Loader start point 60 */ 61 ENTRY(boot_entry) 62 b rom_header_end 63 64 /* 65 * GBA ROM header 66 */ 67 68 /* Nintendo Logo Character Data (8000004h) */ 69 .fill 156,1,0 70 71 /* Game Title (80000A0h) */ 72 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 73 .byte 0x00,0x00,0x00,0x00 74 75 /* Game Code (80000ACh) */ 76 .byte 0x00,0x00,0x00,0x00 77 78 /* Maker Code (80000B0h) */ 79 .byte 0x30,0x31 80 81 /* Fixed Value (80000B2h) */ 82 .byte 0x96 83 84 /* Main Unit Code (80000B3h) */ 85 .byte 0x00 86 87 /* Device Type (80000B4h) */ 88 .byte 0x00 89 90 /* Unused Data (7Byte) (80000B5h) */ 91 .byte 0x00,0x00,0x00,0x00,0x00,0x00,0x00 92 93 /* Software Version No (80000BCh) */ 94 .byte 0x00 95 96 /* Complement Check (80000BDh) */ 97 .byte 0xf0 98 99 /* Checksum (80000BEh) */ 100 .byte 0x00,0x00 101 102 .align 103 .code 32 104 105 rom_header_end: 106 b start_vector 107 108 .global __boot_method, __slave_number 109 110 __boot_method: 111 .byte 0 /* boot method (0=ROM boot, 3=Multiplay boot) */ 112 __slave_number: 113 .byte 0 /* slave # (1=slave#1, 2=slave#2, 3=slave#3) */ 114 115 .byte 0 116 .byte 0 117 .word 0 118 .word 0 119 .word 0 120 .word 0 121 .word 0 122 .word 0 123 124 .align 125 .code 32 126 stack_top: .word (BOOTSTKTOP - KERNBASE) 127 128 start_vector: 129 mov r0, #0xd3 /* Enter SVC mode, Disable IRQ,FIQ */ 130 msr cpsr_c, r0 131 ldr sp, stack_top 132 133 adr r0, thumb_mode + 1 134 bx r0 135 .code 16 136 thumb_mode: 137 138 /* 139 * Relocate the loader code 140 */ 141 mov r3, #0x40 142 lsl r3, r3, #7 /* r3 = 0x2000 (8K) */ 143 mov r2, #3 144 lsl r2, r2, #24 /* r2 = 0x3000000 */ 145 lsl r1, r3, #14 /* r1 = 0x8000000 */ 146 147 copy_loop: 148 ldmia r1!, {r0} 149 stmia r2!, {r0} 150 sub r3, r3, #4 151 bne copy_loop 152 153 ldr r0, =main 154 bx r0 /* Change to ARM mode */ 155 156 .code 32 157 158 #if defined(DEBUG) && defined(CONFIG_DIAG_VBA) 159 /* 160 * Put one character to Visual Boy Advance (VBA) emulator console. 161 * 162 * Important: 163 * This BIOS call is not supported by actual GBA BIOS. So, you must 164 * disable this function when you run it on actual GBA H/W. 165 * Otherwise, it will hang. 166 */ 167 putbuf: 168 .long 0 169 170 ENTRY(vba_putc) 171 ldr r1, =putbuf 172 str r0, [r1] 173 mov r0, r1 174 swi $0xff0000 175 mov pc, lr 176 #endif 177 178 .section .tail,"ax" 179 dummy: 180 .byte 0xff 181 182 .end /* [<][>][^][v][top][bottom][index][help] */ | |||
Copyright© 2005-2009 Kohsuke Ohtani |