B_COLS            160 usr/sample/tetris/screen.c 	curscreen[D_LAST * B_COLS - 1] = -1;
B_COLS            168 usr/sample/tetris/screen.c 	bp = &board[D_FIRST * B_COLS];
B_COLS            169 usr/sample/tetris/screen.c 	sp = &curscreen[D_FIRST * B_COLS];
B_COLS            172 usr/sample/tetris/screen.c 		for (i = 0; i < B_COLS; bp++, sp++, i++) {
B_COLS            196 usr/sample/tetris/screen.c #define	STOP (B_COLS - 3)
B_COLS             44 usr/sample/tetris/shapes.c #define	TL	-B_COLS-1	/* top left */
B_COLS             45 usr/sample/tetris/shapes.c #define	TC	-B_COLS		/* top center */
B_COLS             46 usr/sample/tetris/shapes.c #define	TR	-B_COLS+1	/* top right */
B_COLS             49 usr/sample/tetris/shapes.c #define	BL	B_COLS-1	/* bottom left */
B_COLS             50 usr/sample/tetris/shapes.c #define	BC	B_COLS		/* bottom center */
B_COLS             51 usr/sample/tetris/shapes.c #define	BR	B_COLS+1	/* bottom right */
B_COLS             72 usr/sample/tetris/shapes.c 	/*18*/	{ 6,	{ TC, BC, 2*B_COLS } }	/* sticks out */
B_COLS             85 usr/sample/tetris/tetris.c 		*p++ = i <= (2 * B_COLS) || (i % B_COLS) < 2;
B_COLS             98 usr/sample/tetris/tetris.c 		base = i * B_COLS + 1;
B_COLS            100 usr/sample/tetris/tetris.c 		for (j = B_COLS - 2; *p++ != 0;) {
B_COLS            103 usr/sample/tetris/tetris.c 				bzero(&board[base], B_COLS - 2);
B_COLS            107 usr/sample/tetris/tetris.c 					board[base + B_COLS] = board[base];
B_COLS            177 usr/sample/tetris/tetris.c 	pos = A_FIRST*B_COLS + (B_COLS/2)-1;
B_COLS            192 usr/sample/tetris/tetris.c 			if (fits_in(curshape, pos + B_COLS)) {
B_COLS            193 usr/sample/tetris/tetris.c 				pos += B_COLS;
B_COLS            210 usr/sample/tetris/tetris.c 			pos = A_FIRST*B_COLS + (B_COLS/2)-1;
B_COLS            261 usr/sample/tetris/tetris.c 			while (fits_in(curshape, pos + B_COLS)) {
B_COLS            262 usr/sample/tetris/tetris.c 				pos += B_COLS;
B_COLS             79 usr/sample/tetris/tetris.h #define	B_SIZE	(B_ROWS * B_COLS)
B_COLS             91 usr/sample/tetris/tetris.h #define	CTOD(x)	((x) * 2 + (((Cols - 2 * B_COLS) >> 1) - 1 + 3))