K_RGHT            115 bsp/drv/arm/gba/keymap.h 	  {110, 9,  K_RGHT, K_RGHT},
K_RGHT            112 bsp/drv/arm/gba/keypad.c 		swkbd_input(K_RGHT);
K_RGHT            331 bsp/drv/arm/gba/swkbd.c 	case K_RGHT:
K_RGHT             87 bsp/drv/dev/input/pckbd.c 	K_UP,   K_PGUP, 0,      K_LEFT, 0,      K_RGHT, 0,      K_END,
K_RGHT            103 bsp/drv/dev/input/pckbd.c 	K_UP,   K_PGUP, 0,      K_LEFT, 0,      K_RGHT, 0,      K_END,
K_RGHT             58 usr/sample/tetris/tetris.c static char keys[6] = {K_LEFT, 'A', K_RGHT, K_DOWN, '\n', '\n'};