K_LEFT 114 bsp/drv/arm/gba/keymap.h {102, 9, K_LEFT, K_LEFT}, K_LEFT 114 bsp/drv/arm/gba/keypad.c swkbd_input(K_LEFT); K_LEFT 323 bsp/drv/arm/gba/swkbd.c case K_LEFT: K_LEFT 87 bsp/drv/dev/input/pckbd.c K_UP, K_PGUP, 0, K_LEFT, 0, K_RGHT, 0, K_END, K_LEFT 103 bsp/drv/dev/input/pckbd.c K_UP, K_PGUP, 0, K_LEFT, 0, K_RGHT, 0, K_END, K_LEFT 58 usr/sample/tetris/tetris.c static char keys[6] = {K_LEFT, 'A', K_RGHT, K_DOWN, '\n', '\n'};