K_LEFT            114 bsp/drv/arm/gba/keymap.h 	  {102, 9,  K_LEFT, K_LEFT},
K_LEFT            114 bsp/drv/arm/gba/keypad.c 		swkbd_input(K_LEFT);
K_LEFT            323 bsp/drv/arm/gba/swkbd.c 	case K_LEFT:
K_LEFT             87 bsp/drv/dev/input/pckbd.c 	K_UP,   K_PGUP, 0,      K_LEFT, 0,      K_RGHT, 0,      K_END,
K_LEFT            103 bsp/drv/dev/input/pckbd.c 	K_UP,   K_PGUP, 0,      K_LEFT, 0,      K_RGHT, 0,      K_END,
K_LEFT             58 usr/sample/tetris/tetris.c static char keys[6] = {K_LEFT, 'A', K_RGHT, K_DOWN, '\n', '\n'};